🎯 AIMBOB [ 1/2]
› Target: Head / Neck / Offset / ...
› FOV: Custom Field of View
› Speed: Custom X/Y Speed
› Human: Smoothness & Prediction
› Mode: Human / Semi-Legit / Rage
› Aim Key: Selectable key to aim
› Box Shrink Factor: Shrink box size if detections are too large
› Algorithms: 3 Aim algorithms
› Customizations: Hand tremor, gravity pull, smooth acceleration, close / far speed changer, drift speed
› HardLock Mode: Tracks the identified target once locked even if outside FOV
› Confidence Range: Decrease / increase confidence
🖱️ TRIGGERBOB
› Delay: Random Range
› Logic: Custom Shoot Logic
› Aim Key: Selectable key to triggerㅤㅤㅤ
⚡ FLICKBOB
› Flick: Random Delay & Rangeㅤㅤ
› Vision: Separate FOV
› Smart: Shoot on target
🧠 WGAN-GP & GRU
› In-Built Trainer to collect aim data
› Trained model on the data
› Generates movements like YOU
› Not flaggable by anticheetsㅤㅤㅤㅤㅤ
👁️ BYTETRACK
› Maintains lock on an identified target
› Memory buffer for lost targets
› Avoid quick snaps between near targets
🪽 PREDICTION
› Prediction Strength
› System Latency
› Max Prediction (px)
› Confidence frames to activateㅤㅤㅤ
🛡️ RCS SUITE
› Logic: Linked to Aimbob
› Profiles: Per Weapon & Game
› Control: UI pattern creator with customizations
🎮 [ VIRTUAL ] CONTROLLER
› Ballistics Control: Max Turn Speed (px/frame), Response Curve (Exponent), Controller Sens X/Y, Ballistic ADS Sens X/Y
› Response & Feel: Smoothing (Reactivity), Deadzones (Input / Output)
› Tracking Features: Tracking Delay (ms), Target Offset (px)
› Target Offset Mode: Constant / Scaled
› Advanced Tracking: Restricted Tracking (% FOV), Latency Compensation (%)
› Target Lock: Toggle strict target locking
🖥️ HARDWARE & MISC
Supported Aim Devices
Makcu • Ferrum • Xim Matrix + Makcu • Titan Two
Supported Capture Methods
OBS • OBS + NDI • DXCAM • Capture Card
Requirements
Second pc with Dedicated GPU: GTX 1660 or betterㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Supported Aim device
Capture card required for Console, VGK, FACEIT